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Cloth simulation

This is a simple cloth simulation in C++, OpenGL, GLSL. This is a spring-mass system with some eye-candy stuffs like per pixel lighting, shadow map. It also uses OpenMP for parallelization in critical parts.


In this video, there is a wind force.

In this one, one attach point of the cloth is moved by the user.

blog/cloth_simulation.txt · Last modified: 2014/01/14 22:18 by popux