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This is my technical blog where I post about various stuffs. Take a look at my resume if you want to know more about me.

QuadCopter - Raspberry Pi

QuadCopter flight controller custom implementation for Raspberry Pi using MPU6050 or MPU9250 and PCA9685.

And a ground-station using Qt and GStreamer for real-time video feed + telemetry and controls with a controller over WiFi.

GLSL demo - shadertoy

Shadertoy clone done in C.

Check it on GitHub :

Here is an example shader based on iq work.



On the second video, I show with a colored scale (blue - red) the number of iterations per pixel. (blue : less, red : more)

Open Destruction Derby

This game is a 1995 Destruction Derby clone. The main goal is to crush into opponents cars and make them spinning to earn points. Or you can simply destroy the cars or try to survive in the arena ! Like in the original game, cars deform and there is smoke and tire tracks everywhere !

Everything is pure C and OpenGL (all below OpenGL 2.0, mostly vertex arrays). Physics interactions are self made using a lot of dot products and squared distances. Car models are homemade using blender and textures using Gimp.




DCS headtracker

Here is my modification of a headtracker for DCS. It's working with freetrack and opentrack.

You can check it out on github :


start.txt · Last modified: 2017/05/08 00:43 by popux